Cargo II Rules

Matchups posted and sorted out for the second Cargo tournament on PS4.
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Mike
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Cargo II Rules

Post#1 » Wed Oct 26, 2016 2:49 am

These are the official rules we will be using to run this tournament and settle all matters related to it. It is much longer than any initial rules drafts we may have posted at first because this one is intended to cover every issue that could possibly come up. A lot of rules are written just in case these issues happen.

Gameplay and Teams:
  • If two competing teams agree to ban, limit, restrict, or allow a thing or things in a given battle, then they are allowed to proceed in playing the match with the given, agreed upon, things used in whatever ways the terms specified.
    • This kind of agreement is known as a gentleman’s agreement.
  • Gentleman’s agreements can include what Star Cards/ traits/ weapons/ minimum team sizes/ formats/ items/ maps should be allowed, limited, restricted, changed, or banned.

  • A gentleman’s agreement conversation should absolutely take place in the forum topic for the given matchup.
    • If a gentleman’s agreement conversation took place via other forms of communication, it must otherwise be able to be proven and verified as agreed to by both teams.
  • If teams cannot both agree to a certain gentleman's agreement, then the rules will fall back to the official default rules for this tournament.

  • Any gentleman’s agreement can be made so long as both teams agree, within reason.
    • For example teams should not gentleman’s agreement to determine their match via another game or game mode. Contestants must be playing DICE’s Star Wars Battlefront EA™, and competing teams must also be playing Cargo.
  • It is up to team captains to ensure that their team members are aware of and agree to the conditions of the match. If a member violates a gentleman’s rule on a map, it will result in a map forfeit.
    • The only way to determine if a gentleman’s agreement has been violated, without an admission of guilt, is with clear evidence of the act occurring.
  • Any of the original main game’s eleven primary weapons can be used, however the DH-17 is limited to one per team. Any guns added in free updates prior to the to the tournament are also allowed. The primary weapons from all the paid DLC expansions are banned.
    • For clarification the DL-18 and the DLT-19X were added in a free update and they are fully allowed.
    • Players may not change which player on their team is using the DH-17 during a map, but they may do so in between maps, so long as doing so would not put their team over the one DH-17 per team limit. Replaying maps after a tie counts as being between maps. Going from one DH-17 being carried on a team to zero during a map is allowed.
    • Disputes involving this rule will usually result in the map being replayed.
  • Any Trait can be used freely with the exception of Escape Artist, which is limited to one person using it per team. other than
    • Players may not change which player on their team is using the Escape Artist during a map via secondary hands, but they may do so in between maps, so long as doing so would not put their team over the one Escape Artist per team limit. Replaying maps after a tie counts as being between maps. Going from one Escape Artist being used on a team to zero during a map is allowed.
    • Disputes involving this rule will usually result in the map being replayed.
  • All Charged Star Cards (Middle Star Cards that are activated with Triangle), are banned by default for this tournament and they should not be in any hands of any player.

  • Any of the main game and free update side Star Cards may be used freely with three exceptions.
    • The Bacta Bomb Star Card is banned and should not be in any hands of any player.
    • The Pulse Cannon Star Card is limited to one copy per team. The player on a team who takes this card may change between maps, but not during a map. They may also take a different secondary hand that does not include the Pulse Cannon if they wish. Replaying maps after a tie counts as being between maps.
    • The Bowcaster Star Card is limited to one copy per team. The player on a team who takes this card may change between maps, but not during a map. They may also take a different secondary hand that does not include the Bowcaster if they wish. Replaying maps after a tie counts as being between maps.
  • Any paid DLC side Star Cards are banned by default for this tournament.

  • Any player can switch between their hand and second hand as much as they like during a map, so long as it does not violate the other Star Card restriction rules.

  • Any player can use their partner’s hand as much as they like during a map, so long as it does not violate the other Star Card restriction rules.

  • If any new maps, Star Cards, weapons or other items are added to the game, for free or for a price, during the course of the tournament, they will not be allowed by default.

  • If a Cargo map ties, the same map is replayed with the same factions, in a sudden death fashion. The next team to score wins the map. This means that the team whose score reads 6 on the scoreboard first wins, regardless of whether their own Cargo is returned or not.

  • The minimum size allowed for a battle in this tournament is 4v4. The maximum that the main game allows for in Cargo is 6v6 so battles will have a maximum of this size.
    • If two teams have agreed to play a DLC map in their match, then the maximum player limit is upped to whatever the game caps the server at for these maps.
  • Any higher than a 4v4 is optional for teams, even if the match is initially planned as higher than a 4v4. The default match size is 4v4, meaning you cannot “force” opposing teams to use additional members past the 4 person per team point, even if they have additional members available.
    • Additionally teams with a smaller number of players may have a gentleman's agreement to do a 3v3, for example, but teams are not able to force other teams into playing anything smaller than a 4v4.
  • Teams may change their line up between maps as much as they want, so long as the subs are listed on their roster and they are eligible to play. Replaying maps after a tie counts as being between maps.

  • The battle size can be increased between maps, but only if both teams agree. Replaying maps after a tie counts as being between maps.

  • No ringing allowed whatsoever. Only players whose PSN account names appear on your team's roster, which was submitted at the beginning of the tournament, may play in tournament matches.

  • Teams may alter their roster as they wish, with no eligibility restrictions as long as it is done before the start of the tournament.

  • Prior to the start of the tournament a team may not add a player to their roster who is currently listed on another team’s roster in the Cargo II tournament. The player must leave their original team first.

  • If a player leaves a team after the tournament has started, they may not play in a match for a different team in this tournament.

  • Teams may add additional players to their rosters after the tournament start date, but they may not play in the current round that the team is on.
    • They may play in the next round of the tournament and in all rounds after that.
  • Teams may make changes to their roster by sending an email with the changes to staff@theswbfc.com and we will process the added or dropped players as soon as possible. Please provide the PSNs of the players you wish to add/drop.
    • If the roster change doesn't happen after 2 days, just message Mike on PS4.
  • If someone lags out, loses internet or disconnects from PSN in the middle of a map, only the player that lagged out may come back during the map if they are able to. Teams continue to play on in this situation.

  • If someone lags out, loses internet or disconnects from PSN before or immediately after the white circle signifying the start of the match completes itself, the lobby must be remade, and the map restarted.
    • In the event that this occurs to your teammate, you must make it abundantly clear to the opposing team team that your teammate was unable to connect to the match. This should be done by respawning (by pressing the OPTIONS button on your PS4 controller and selecting Restart) and crouching. Demonstrate absolutely no fighting back and leave the match. Then message the opposing team’s leader about what happened and re-make the lobby.
  • If Playstation Network, or DICE's servers go down for everyone in the match, or if the private lobby crashes during a map for everyone in the game, the map is replayed.

  • If there is any dispute as to who should host the private lobby, because of what region the server is in, then the higher seeded team may host the first map, the lower seeded team may host the second map, and the higher seeded team may host the last map. This will usually only apply to international teams because this game is not peer to peer, one user's console is not hosting the lobby.
    • Teams may also choose to compromise by picking a matchmaking region which is in between the general location of the two teams. To do this go into the game settings and choose EA Account from the menu. You can then change your matchmaking region. We are not 100% sure how private servers are hosted at the time, but this may help slightly.
  • Attempting to alter or interrupt an opponent’s internet connection is strictly prohibited, and if proof, within reasonable doubt, can be obtained of this occurring, the perpetrator will be prohibited from participating in this competition and competitions in the future.

  • No cheating.

  • No glitching.
    • The maneuver of picking up the cargo box as a player starts jet packing is considered a glitch for this tournament, and therefore it is not allowed.
    • Getting on top of the main ring of Rebel Depot in any way, not just the way that involves going under the invisible wall is not allowed. Standing upon an elevation that puts the player above the main cylinder of the map is not allowed.
    • This includes both the method of going under the invisible wall, and the method of jet packing up top in the room which is where the Rebel home base is in Cargo. Standing at this elevation and getting a kill from this elevation with a weapon, star card, or projectile used at this height is not allowed, nor is placing infantry turrets or droids at this elevation.
      • If a team disputes the result of a map over this rule, and if the admins determine that someone abused this location enough to affect the outcome of the map, the map will be replayed.
    • Standing upon the area in the desert which is not above the main ring of the map (the area around and near the turret) is not included in this and is not considered against the rules. Standing in the internal but elevated ring the middle of the map, which is also not above the cylinder is not considered against the rules.
    • Methods to get outside of or on top of the map on Goazon Badlands via the glitch in the cave or other places on the map are not allowed. Standing on the rocky outcroppings and canyon walls which are not above the entire map is not against the rules.
      • If a team disputes the result of a map over this rule, and if the admins determine that someone abused these methods or locations enough to affect the outcome of a round, the round will be replayed.
    • Getting on top of the roof of the hanger on the Imperial Hanger map is considered a glitch, and so is standing on the electric generators which are outside of the map. Standing on the TIE fighters near the ceiling is not considered glitching.
    • Other glitches that we are not currently aware of will be reviewed on a case by case basis. In most cases if the player is in a location where they can damage enemy players, but their enemies are incapable of damaging them, then the player is currently inside of a glitch.
  • If at any point in Cargo, the cargo of either team falls through the map or ends up in an otherwise unreachable location, continue to play the map, the cargo will reset after about 30 seconds.
    • If a team leaves a game because they are unaware that the Cargo will reset, then they map should be replayed in roughly the same situation that was occurring when the Cargo fell. This means that teams should let opposing teams score until the score was the same as it was when the cargo fell. Also teams should wait in their home base until enough time on the clock has expired to replicate the same amount of time that was left on the clock when the cargo fell.
    • If teams encounter a situation where the cargo becomes unreachable and it never resets, the map should be replayed as the above rule states. We have not run into this situation as of yet.
  • If at any point in Cargo, the cargo indicator of either team stops working properly or if the cargo box "clones" itself, continue to play on.
    • If a team disputes a match over this occurring we will need clear video evidence of exactly when this glitch started happened because it seems that it is not possible to see this happen in spectator mode.
    • After the dispute, if the admins determine that this glitch significantly affected the outcome of the match, the map will be replayed from the point at which the glitch occurred with the same score and time on the clock from right when the glitch happened.
  • If any map is disputed, and there is not enough clear evidence from either side to settle the dispute, the map is replayed.

  • If any match is disputed, and there is not enough clear evidence from either side to settle the dispute, the match is replayed.

  • Teams have 6 hours after the completion of a match to dispute the result.

  • If DICE release a patch for the game during the course of the tournament, the tournament will continue uninterrupted.

  • We reserve the right to make an emergency change to a rule or add an additional rule. For example this probably would only be done if DICE accidentally introduced a detrimental problem into the competition via a bug or other intended or unintended problem.

  • If DICE make changes on a gameplay level or add additional features to the game outside of gameplay, we reserve the right to change or add a rule regarding these changes that the developers have made.

  • Breaking or not following any rule may rule may result in a map forfeit or match forfeit.
    • In general, if a team gets confused about bans and cards / weapons / traits being limited to one by accident, the map will be replayed. If a team is doing this more than two times after three remakes in order to try to get a win on purpose, it will result in a map forfeit.
Logistics:
  • Players will be expected to, at the very least, take a screenshot of the post game screen which includes the result of the map and the statistics of each player in the battle. This must also be done on tied maps.
    • This can be done extremely easily by holding the SHARE button on your PS4 controller for three seconds.
    • This can also be configured with your PS4’s settings to make the SHARE button take screenshots with one button press.
  • These screenshots are the minimum requirement needed as proof of a map, and thus a match, occurring.

  • It is preferential that there be a streamed or recorded video of the battle. This can be on either Twitch or Youtube, or as a file on your PS4’s hard drive. All of these options can be done via your PS4’s SHARE button menu.
    • The PS4 automatically records a video of a certain amount of time back in your play session. You can use this video if you forgot to take a screenshot. You can also make the time window longer in the PS4’s settings.
  • Team captains and co-captains will be invited to a to a PS4 community which has been made just for submitting match screenshots and videos.
    • Roster updates and changes may also be posted in this community.
  • Match score screenshots and video files will also be allowed to be linked to in the “Report Match Scores” button at the top of the site, posted in the forums, or reported on Toornament (which now has match reporting).

  • We might be keeping individual statistics for this tournament. This would be done via the post game screenshots.
    • If a team forfeits a match, stats are not recorded for the teams in that match.
    • If two teams play a match and have agreed upon the victor, but neither team has videos or screenshots of map scores for a given map, both teams’ members will incur an individual statistics penalty.
  • Teams may not change their team names or tags once the first round of the tournament has begun.

  • Teams may not register for this tournament with the exact same tag or name as another existing team in the tournament.

  • If BFC staff members would like to spectate a match in the tournament, they may not be refused.
    • Any other spectators who are a third party and are not involved with the BFC stream, commentary or other tasks may only spectate if both clans agree to let it happen.
  • Stream ghosting is grimy and discouraged, but we cannot regulate it. Please try to use a delay on your stream if you are streaming a tournament match and you feel a team could gain valuable information from it.
Format:
  • This tournament's format will include a group stage that will then lead into a single elimination bracket.

  • The seeding for this tournament will depend on the previous tournaments and the open ladder.
    • In order for a team to be given seeding consideration, at least 2 members from the past event's roster will need to be returning to this competition.
    • Teams which have competed in past events and have picked up 2 players who have also earned seeding consideration in past events will be seeded differently than simply adding considerations cumulatively.
    • Seeds for competitors who have not competed in our past competitions will be randomized.
    • The only other alteration we would make to the random seeds is to try an keep teams with vastly different time zones from meeting early on in the bracket. This only applies to international teams.
    • The seeding discussed here is referring to the seeds for the group stage at the start of the tournament. The seeds for the playoff bracket stage will depend on both the initial seeding and also the results of the group stage. This means that some teams' seeds may change if they make it into the playoff bracket stage.
  • There will be 4 groups each containing 5 teams. Each team will play each other team in the group 1 time for a total of 4 matches over the span of about 2 weeks. The top 2 teams from each group will move on to the single elimination bracket stage which will contain 8 teams. If tiebreakers are necessary to determine the top 2 in a group, we will use map win loss ratio, then head to head match results, then cargo score counts (only if information is available), and lastly a single best of 3 play in game to break the tie. All rules which apply to normal matches will also apply to tiebreaker play in games.

  • Make sure your team members have the free Battle of Jakku DLC downloaded for this tournament because Goazon Badlands is one of the playable maps.

  • The battles will be only Cargo and will consist of best 2 out of 3 map wins constitutes a battle win.

  • The map selection process will work as follows:
    • The higher seeded team (the team favored to win) will choose if they prefer to pick 2 maps for the battle or 2 faction sides for the battle.
      • If the higher seeded team choose to pick 2 maps, they will now pick their maps to be set as the first and third maps of the battle. They may pick any 2 of the main game's five Cargo maps, and they may not pick the same map twice.
      • The lower seeded team (the team not favored to win) will then pick one map from the remaining three Cargo maps to be set as the second map in the battle. They may not pick a map that is the same as either of the higher seeded team's maps. At this time they will also decide what faction they would like to play as on the first and third maps.
      • Lastly the higher seeded team will choose what faction they would like to play as on the second map.

      • If the higher seeded team choose to pick 2 factions, the lower seeded team will now pick two maps to be set as the first and third maps of the battle. They may pick any 2 of the main game's five Cargo maps, and they may not pick the same map twice.
      • The higher seeded team will then pick one map from the remaining three Cargo maps to be set as the second map in the battle. They may not pick a map that is the same as either of the lower seeded team's maps. At this time they will also decide what faction they would like to play as on the first and third maps .
      • Lastly the lower seeded team will choose what faction they would like to play as on the second map.
        ▪ Example:
          Team A: Seed 1, Things Team A Picked will be BLUE.
          Team B: Seed 16, Things Team B Picked will be RED.

            Team A’s First Post
              Team A decides to pick 2 maps:
              Team A Imperial Station - Team B Faction
              Team B Map 2 - Team A Faction
              Team A Goazon Badlands - Team B Faction
            Team B’s Response
              Team A Imperial Station - Team B Rebels
              Team B Rebel Base - Team A Faction
              Team A Goazon Badlands - Team B Rebels
            Team A’s Final Response
              Team A Imperial Station - Team B Rebels
              Team B Rebel Base - Team A Empire
              Team A Goazon Badlands - Team B Rebels
  • Teams are encouraged to play as soon as they are able to and to advance the groups and bracket as quickly as possible. Teams in the group stage will be given slightly over 2 weeks to complete their 4 matches. We will be handing out all forfeits simultaneously on the night of November 25th for matches that could not be played. All group stage matches must be completed by the morning of the 26th. If both teams in a match demonstrate little organization and communication, or if both teams ask to drop out or forfeit, we will randomize who wins the match. The bracket that happens after the group stage (including play in game tiebreakers) will be set to a strict one week deadline from the time when both teams, and all other teams in the same round, have finished their previous match. Inability to show up before a deadline is over will result in the battle being lost for the team determined to be at fault.

  • This tournament will award BFC Points to the top teams in the tournament which may be used in power rankings and seedings for later competitions.
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