Summary of Drop Zone 4 Rules

Matchups posted and sorted out for the fourth Drop Zone tournament on PS4
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Mike
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Summary of Drop Zone 4 Rules

Post#1 » Fri Jun 23, 2017 4:16 am

I just wanted to make a smaller post that lists some of the basic rules.
This post isn't where the full rules are that will be used to settle disputes. The full rules can be found by clicking here.

Rules Summary:
  • All of the rules listed here are the default rules, if both you and your opponent think a certain rule is stupid, you can make what is called a "gentleman's agreement" to change something. Some examples of this could be allowing traits, banning the EE-3, allowing triangle cards, doing a best 3 out of 5, banning scout binoculars, playing a DLC map, or doing a 3v3.
    • Teams may not make gentleman's agreements to allow ringers.
  • Any of the original main game’s eleven primary weapons can be used. Any guns added in free or paid updates prior to the to the tournament are also allowed with 2 exceptions.
    • The EE-4 is banned.
    • The TL-50 Heavy Repeater is banned.
  • No traits are allowed for this tournament. Every trait in the game is banned.

  • All Charged Star Cards (Middle Star Cards that are activated with Triangle), are banned by default for this tournament.
    • The rifle mode of the A180 is not considered a Charged Star Card, and it is allowed.
  • Any of the main game and free update side Star Cards (Cards that go on L1 and R1) may be used freely with these exceptions.
    • The Pulse Cannon Star Card is banned.
    • The Bowcaster Star Card is banned.
    • The Bacta Bomb Star Card is banned.
    • The Thermal Detonator Star Card is limited to 2 copies per team.
  • All paid DLC side Star Cards (Cards that go on L1 and R1) are allowed by default for this tournament and may be used freely with three exceptions.
    • The Scatter Gun Star Card is banned.
    • The Shock Grenade Star Card is banned.
    • The Dioxis Grenade Star Card is limited to 2 copies per team.
  • Minimum battle size is 4v4, maximum battle size is 6v6.

  • The format is a round robin group stage leading into a single elimination bracket. There will be 8 groups of 4 teams. The top 2 teams in each group will move on to a top 16 bracket.

  • After the tournament starts no players may be added to a teams' roster. The tournament starts when the first match has been played.

  • Matches in the group stages are best 2 out of 3, matches in the top 16 bracket rounds will be best 3 out of 5.

  • If a Drop Zone map ties, it is replayed with the same factions.

  • Matches cannot be postponed. Make a gentleman's agreement with your opponents to finish the match at a later time if your team really needs to go. If no agreement is reached, the team that cannot continue playing will forfeit all remaining maps in the battle.

  • If a team breaks a rule (like using a banned card) the map is replayed. If the same team breaks the same rule again after it was explained to them, they forfeit that map.

  • The map picking process is the exact same as it was for Cargo III. For best 2 out of 3s, the higher seed will decide if they would like to pick 2 maps or 2 factions. After that the lower seed will either have 2 faction picks or 2 map picks depending on what the other team chose. The team that didn't pick the map picks the faction and vise versa. Teams take turns going back and forth, maps are not picked all at once. For best 3 out of 5s it's the same thing except the higher seeded team chooses if they want 3 map picks or 3 faction picks and there are 2 additional rounds of picking.
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